/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package warmachinesystem;

import org.eclipse.emf.common.util.EList;
import org.eclipse.emf.ecore.EObject;

/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Base Unit Tier Element</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link warmachinesystem.BaseUnitTierElement#getUnitType <em>Unit Type</em>}</li>
 *   <li>{@link warmachinesystem.BaseUnitTierElement#getUnitTag <em>Unit Tag</em>}</li>
 *   <li>{@link warmachinesystem.BaseUnitTierElement#getUnitKind <em>Unit Kind</em>}</li>
 * </ul>
 * </p>
 *
 * @see warmachinesystem.WarmachineSystemPackage#getBaseUnitTierElement()
 * @model
 * @generated
 */
public interface BaseUnitTierElement extends EObject {
	/**
	 * Returns the value of the '<em><b>Unit Type</b></em>' reference.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Unit Type</em>' reference isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Unit Type</em>' reference.
	 * @see #setUnitType(BaseUnit)
	 * @see warmachinesystem.WarmachineSystemPackage#getBaseUnitTierElement_UnitType()
	 * @model
	 * @generated
	 */
	BaseUnit getUnitType();

	/**
	 * Sets the value of the '{@link warmachinesystem.BaseUnitTierElement#getUnitType <em>Unit Type</em>}' reference.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Unit Type</em>' reference.
	 * @see #getUnitType()
	 * @generated
	 */
	void setUnitType(BaseUnit value);

	/**
	 * Returns the value of the '<em><b>Unit Tag</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Unit Tag</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Unit Tag</em>' attribute.
	 * @see #setUnitTag(String)
	 * @see warmachinesystem.WarmachineSystemPackage#getBaseUnitTierElement_UnitTag()
	 * @model
	 * @generated
	 */
	String getUnitTag();

	/**
	 * Sets the value of the '{@link warmachinesystem.BaseUnitTierElement#getUnitTag <em>Unit Tag</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Unit Tag</em>' attribute.
	 * @see #getUnitTag()
	 * @generated
	 */
	void setUnitTag(String value);

	/**
	 * Returns the value of the '<em><b>Unit Kind</b></em>' attribute.
	 * The literals are from the enumeration {@link warmachinesystem.UnitKind}.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Unit Kind</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Unit Kind</em>' attribute.
	 * @see warmachinesystem.UnitKind
	 * @see #setUnitKind(UnitKind)
	 * @see warmachinesystem.WarmachineSystemPackage#getBaseUnitTierElement_UnitKind()
	 * @model
	 * @generated
	 */
	UnitKind getUnitKind();

	/**
	 * Sets the value of the '{@link warmachinesystem.BaseUnitTierElement#getUnitKind <em>Unit Kind</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Unit Kind</em>' attribute.
	 * @see warmachinesystem.UnitKind
	 * @see #getUnitKind()
	 * @generated
	 */
	void setUnitKind(UnitKind value);

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @model many="false"
	 * @generated
	 */
	EList<BaseUnit> getAffectedUnits(ArmyList armyList);

} // BaseUnitTierElement
